La versión alfa 7.2 de Judgment: Apocalypse Survival Simulation está ya disponible en la rama de desarrollo de Steam, y ha decidido publicarse debido a que la versión 8 se está alargando demasiado.
Recuerda que para activar esta versión, hay que seleccionarla dentro de la rama beta, en las propiedades del juego >>> |
Alpha 7.2
Work on alpha 8 is taking a bit longer than expected, so in the meantime we decided to release a smaller update. A larger update with more content will come soon. Many visual improvements and some new content have been added.
Reminder: To play on the beta branch, right click the game in the steam client, select properties, and then select "beta" from the betas tab.
Patch Changes
Work on alpha 8 is taking a bit longer than expected, so in the meantime we decided to release a smaller update. A larger update with more content will come soon. Many visual improvements and some new content have been added.
Reminder: To play on the beta branch, right click the game in the steam client, select properties, and then select "beta" from the betas tab.
Patch Changes
- Usability: Resources are now always displayed, not just in base.
- Usability: Occult research is now performed in a dedicated workshop - the Occult Library. Rituals can now be performed in the magic circle without having to cancel the research task.
- Content: New combat biome - random encounters can now happen in the suburbs, with all new art assets and atmosphere.
- Content: Added some early-game consumable items to add some more combat options earlier in the game.
- Balancing: Made some enemies a bit stronger, but less of them will appear.
- Balancing: Almost all building projects now take longer.
- Balancing: Mining iron is a bit slower now.
- Balancing: Mining minerals is much slower.
- Visuals: Tweaked the environment to provide a darker feel to the game.
- Visuals: Tweaked the survivor path indicator.
- Visuals: Replaced reaper and ghost attacks.
- Visuals: Replaced performing ritual effect.
- AI: Tweaked melee AI a bit so they don't just run around survivors trying to attack from the back.
- AI: Melee enemies will now move towards their targets even if there is no free spot next to the target from which they can attack.
- Performance: Improved performance in large base attacks.