La versión alfa 4.5 de Software Inc. está ya disponible con algunos añadidos, como una opción para pasar al día siguiente rápidamente, y sobre todo corrección de errores como la de empleados que se quedaban atascados tomando café.
Intentaremos traducir los parches de Software Inc en español, pero en esta ocasión ha sido imposible >>> |
La mayor parte de esta actualización se basa en correcciones de errores. He estado bastante atascado esta última semana, por lo que el progreso ha evolucionado poco por el momento, pero debería avanzar durante junio/julio.
Hay un nuevo registro de cambios, aparte del rastreador de errores oficial y la tabla Trello, que incluye todas las cosas "pequeñas", por lo que puedo liberar un registro de cambios más detallada. Así que sin más preámbulos.
Cambios de Alfa 4.5:
Hay un nuevo registro de cambios, aparte del rastreador de errores oficial y la tabla Trello, que incluye todas las cosas "pequeñas", por lo que puedo liberar un registro de cambios más detallada. Así que sin más preámbulos.
Cambios de Alfa 4.5:
- Put IT on servers so maintenance don’t spend time fixing them
- Added skip day hotkey
- Remember sorting mode in list and update sorting when list content changes
- Compatibility in interview should have text description and be red/green
- Space out randomly generated words to add more variety to names
- Add more company name generation words aaaaaa
- Scope should be based on absolute dev time, not on relative size
- Fewer releases and companies in general
- Balanced bugs and quality addition speed
- Save animation frame, so employees aren’t just standing up when loading a game
- Removed monthly profit messages to unclutter notifications
- Game only simulated months when starting new game, even if days per month > 1
- Company graphs were broken on day 1
- Increased how far away from office people are willing to park
- Fixed things breaking quicker when days per month > 1
- Credits weren’t loaded in Steam build
- Turning furniture didn’t update whether it could be placed properly
- Roads and rooms are now more expensive
- Fixed cars not being affected by volume settings
- Project management was broken after a release with no bugs
- Collapsed vacation notifications into one notification
- Vacation should happen more often when days per month > 1
- Furniture break timer should have some randomization
- Fixed employees trying to get coffee making them micro sleep all the time
- Added temporary solution for Linux open/shutdown bug
- Adding more employees to a project will no longer increase effectiveness indefinitely
- Fixed employees reserving computers owned by other employees, disabling both from using it
- Changed how popularity boosts from sequels are calculated
- Show simulation progress when starting a new game
- Pressing load multiple times causes the debug scene to load
- Shift at 00:00 spawns multiple cars per employee
- Room transitive closure calculation bogs down CPU when placing furniture, switched to Floyd-Warshall with simple data structures and only recalculate when pathing has changed
- Fixed weird text cursor behaviour when editing founder name
- Linux crash caused by Steam integration error should be fixed (Updated Unity and added some specific exception handling)
- Fixed places with missing translations (All parts of the game are still not translatable)
- Fixed not enough meetings taking place if days per month > 1
- Furniture reporting wrong room during save causing the game to fail loading the save (Still need to figure out root cause)
- Employees going for coffee in an endless loop causing them to not do anything (bug was only introduced in Alpha 4.5 beta)
- Fixed IT staff not going home and stuck when deleting furniture
- Disable bug reporter after 50 messages to avoid needless background CPU usage
- Education length was bugged when days per month > 1
- Cleaners now prioritize by room dirtiness instead of distance to current position