Los chicos de Suncrash han presentado la alfa 7 de Judgment: Apocalypse Survival Simulation en la rama beta de Steam.
Esta actualización se centra principalmente en hacer el trabajo más interesante con opciones tácticas, mejoras en la IA del enemigo, cambios en el equilibrio y nuevo contenido >>> |
Cambios principales
Lista total de cambios
- Melee weapons became a much more important part of the game. They receive bonuses when attacking ranged units, and ranged units receive penalties when attacking in melee distance.
- Enemy AI has been improved, and will now make better use of tactics such as flanking, cover, and the new melee vs ranged bonuses/penalties.
- Base attack difficulties have been tuned down to compensate. You can take a bit more time in advancing, and you will need it, choose your battles wisely since they are now more difficult.
- New combat consumables such as grenades and voodoo dolls have been added. These items provide new tactical possibilities in combat.
- New infrastructure for status effects - temporary bonuses or penalties, usually granted by using a consumable in combat.
- Release the hounds! Hellhounds will now roam the apocalypse. This new enemy unit has low health, but is very fast and vicious. Don't let them get near!
- Sometimes when rescuing a survivor, you will may find unique, stronger survivors that will be of great assistance.
- Performance improvement for large populations and large combat.
- New content - items, research, traits, etc.
Lista total de cambios
- Mechanics: Ranged units receive penalties in close range, and melee units receive bonuses when attacking ranged units.
- Mechanics: Unique, stronger survivors can be rescued.
- Mechanics: Units can now be affected by temporary status effects, providing bonuses and/or penalties.
- Mechanics: Better enemy AI that uses tactics such as flanking and cover.
- Usability: More information is shown when hovering usable items.
- Usability: Display bonuses and penalties in combat (such as flanking or status effects).
- Usability: Performance improvements with large populations.
- Usability: Show ability range when selecting target for abilities (such as healing or grenades)
- Usability: More info when selecting enemy.
- Usability: Autosave games can no longer be overwritten.
- Content: New consumable items used in combat.
- Content: New enemy unit: Hellhound
- Content: Added new traits, some are less common than others.
- Content: New stronger equipment that can only be scavenged.
- Content: Added new research subjects.
- Balancing: Slower enemy progress to make up for smarter AI.
- Balancing: Lower difficulty setting of time between attacks now also lowers awareness increase rate, so it doesn't end up with stronger attacks.
- Visual: Some new research icons.
- Visual: New models for occult weapons when equipped.
- Fixed Bug: Custom difficulty settings were not applied correctly.