Jan Zelenys, el cerebro de la bestia detrás de Mashinky, ha anunciado la publicación de una nueva versión que añade la tercera de las siete eras previstas al juego.
3 locomotoras diésel, 6 vagones, 4 edificios, 3 nuevas mercancías, 8 misiones, corrección de errores son algunos de los añadidos de esta nueva versión del juego >>> |
- Añadida la ficha (token) diéselo + petróleo, productos derivados del petróleo y tipos de mercancías
- El crecimiento de las ciudades se ve afectado por las entregas de correo y mercancías
- Añadidas 3 locomotoras diésel
- Añadidos 2 vagones para mercancías, 2 vagones para petróleo, 2 vagones para derivados del petróleo/químicos
- Añadidos los pozos de petróleo + 2 extensiones para los pozos de petróleo
- Añadida la refinería + 3 extensiones para la refinería
- Añadida la fábrica + 2 extensiones para la fábrica
- Añadidas las tiendas de la ciudad
- Las mercancías extras pueden incluso afectar al crecimiento de la ciudad si no se pueden vender de inmediato en las estaciones
- Añadido soporte para ubicar industrias
- Añadida la posibilidad de colocar la sede de la compañía
- Añadidas locomotoras diésel/nuevos sonidos de edificios
- Añadidas misiones de vagones/locomotoras (ofertadas en todos los depósitos cuando la misión está activa)
- Añadidas nuevas imágenes de misiones amarillas y rojas
- Corregida la carga de mods zip
- Corregido el error de volver al menú principal
- Corregido ignorar señales/ir al depósito
- Corregida la colocación de túneles
- Corregidos sonidos perdidos
Mis mejores deseos, Jan
Registro de cambios al completo (en inglés)
27/11/2017
Fixed: Second track station / depot
Added: New goods #1 wagon
Added: New goods #2 wagon
Added: New chemicals #1 wagon WIP
Fixed: building upgrade overlapping
Fixed: One crash when placing building
Fixed: Loading of zip mods
Added: First version of chemicals #1 wagon
Added: Diesel engine sounds
Modified: Town generates new buildings only around its roads or players roads
Added: Cargo default capacity in stations could be specified in data
Modified: Icon of message when stock full changed to proper one
Added: Chain signals WIP (not enabled yet)
Added: Cargo may affect town grow even if not immediately sell-able in stations
Fixed: Signal switch
Modified: same buildings are at least 128/6 tiles from each other
Modified: Wall under post and some toolworks rules
Modified: Fog function altered to affect distant parts only
Added: Placeholders
1/12/2017
Modified: Goods and chemical wagon polishing
Added: Industry appears one by one in new era
Fixed: Owner when placing building in game (support for placing industry)
Fixed: Checks on low money when placing buildings
Added: Automatically allow player to place buildings once they have cost defined in data (in era when it appears automatically)
Added: Reloading also mods (zip packages) - hotreload
Modified: Overloading of buildings via Mods able to remove trees, rules or smoke emitters.
Added: Spawn rule once - the building is only once on whole map
Added: Possibility to place headquarter
Added: Quest wagon support
Fixed: Removing of bigger buildings
Added: Possibility to have different button size in main in game menu
2/12/2017
Added: Factory
Added: 3rd era mod
Added: Headquarter lod asset
Modified: Clicking on headquarter opens company window
Modified: Towns do not grow when progress to new era
Modified: 3rd era buildings rules
Fixed: Headquarter icon when changing company color
Fixed: One empty line in main menu in some circumstances
7/12/2017
Added: Wagon chemicals0 + icon
Added: Small Diesel Engine sounds
Modified: Re-balancing wagons costs & weights
Modified: Quest Invalid object Buttons are not visible
Modified: Lowered number of buildings on the map
Modified: New localized texts
Modified: New script versions
Modified: Oil wagons not visible until 3rd era
Fixed: Post wall visual
Fixed: Number of building generated on new map
Fixed: Adding roads when progress to new era
Fixed: Crash in UI multi-threading
Fixed: Ignore signal / Goto Depot check buttons
Fixed: Crash when placing Depot upgrade
Fixed: Close-to-town script test when town has only 1 building
Removed: second track placeholder
10/12/2017
Modified: Switching Shadows (CSM) levels if camera onboard
Modified: Script fixes
Added: Extensions window (disabled now, WIP)
Added: Factory extension #1
Added: Factory extension #2
Added: Oil wells extension #1
Fixed: Tunnels laying
Fixed: Tunnels laying disabled when unable to modify terrain accordingly
Modified: New scripts version
Modified: New text versions
13/12/2017
Modified: Improved 3D sound distribution
Fixed: Doppler effect when navigating camera ingame
Added: 2 new engine sounds: Crash & stop engine
Added: Quest wagons/engines offered in all depots from all active quests
Fixed: Quest wagons/engine issue with wrong ids
Fixed: Sound glitches
Modified: Autumn colors
Modified: New script iteration
Modified: New localized texts iteration
Added: Train crash sound
15/12/2017
Modified: 3rd era transformed from mod to base
Fixed: Missing sounds when too many trains hearable
Added: Possibility to build post
Fixed: When placing shop / post, it is adopted by town
Modified: Increased by 1 number of forests and coal mines
Added: Second set of sounds for diesel engines
Added: New wagon for chemicals (oil products)
Modified: New texts version
Modified: New scripts version
17/12/2017
Added: Refinery bulding + Refinery 3 upgrades
Added: Possibility to add quest wagon for free (affects savefiles)
Added: Special particle for fire
Fixed: Sound doppler scale
Fixed: Correct remaining Quest wagons when clicked buy but not enough tokens
Fixed: Smoke from buildings not interrupted
Modified: Goods storage 50 -> 200
Removed: Post office cannot be placed any more
19/12/2017
Added: New yellow and red quest images
Modified: Sound hearable distance back to normal
Modified: Sorted rules in buildings
Modified: New localized texts version
Modified: New scripts version
Fixed: Exit to main menu (huray!)
Fixed: One wagon in depot remained in all filters
Removed: Building upgrades without asset
Added: All wagon names
Added: Wagons Camera positions polished
Fixed: Forest & Forest kindergarten placing issues
Fixed: Refinery Upgrades placement issues (max building size)
Modified: Increased max building size from 55 to 66
Modified: New localized texts
Modified: New scripts
20/12/2017
Fixed: Progression to 3rd era from old saves
Added: Restored Slovak localization